
New clips are present in the attract mode.An intro video on the Disk Channel of the Wii's main menu has been added, featuring the game logo and menu theme.Bloom lighting and widescreen support are featured. Textures and shadows are sharper and clearer.The Scan Visor Sight Window is circular instead of rectangular, with an additional central reticule added.Unlike Corruption, if Samus aims at the center of the screen and keeps the Wii Remote still, she will put her hand on the Arm Cannon.
When the Wii Remote aims at the edge of the screen, the HUD withdraws and shows a white circuitry pattern like the one in Corruption. The Visor HUD does not display all the visors and beams collected, only the one in current use. The motion-controlled Spring Ball function is included, which is activated when Morph Ball Bombs are acquired, as well as all of the customizable control options. Most of the controls remain the same as those in Corruption, except that the + button is used to change Beams. The control scheme is overhauled to be similar to that of Metroid Prime 3: Corruption, with Samus being controlled by the Wii Remote and Nunchuk. While no major gameplay alterations are made, many changes from the GameCube versions are carried over. i thought the gameplay itself however, was pretty good, i enjoyed the movement and the shooting, etc.The game's commercial features Samus being controlled in third person. i couldn't get past the unmemorable warbly techno music (aside from the intro), the open environments, its need to explain the crap out of everything, and that lame rock boss thing. I was very happy when I got my Wii summer of 2014 so I could play MP3 without any issues (except the final boss, I never defeated him).įortune_p_dawg: i wanted to love prime so bad. The only solution was when I managed to save right in the beginning, tweak the settings, play around, restart and repeat. Metroid Prime 3 was always a bitch to get working as in the early iterations of Dolphin, the game would get stuck during the first sequence that I never found away to get past. I played the first 2 games on Dolphin although I had an older computer with the first one so that lagged a great deal especially opening doors and bosses, I remember playing Ridley at 15FPS which forces the engine to run 1/4 speed so it became very easy, had a lot of time to react. I agree about the music, once I started playing the first video in the OP I realized I had forgotten how bad the boss music is although that is usually common, so annoyingly stressful but I loved the open environments and the scan visor, finding out more about the Metroid universe was probably my favourite part of the Prime series. i thought the gameplay itself however, was pretty good, i enjoyed the movement and the shooting, etc. i just sighed and turned the gamecube off.įortune_p_dawg: i wanted to love prime so bad. i did give it a fair shake though, i didn't quit till the rock boss in the snow area. to me it was like the 50-cent of the metroid games for the 50-cent era.ĭead space got much closer to the vibe i wanted in metoid prime.
maybe it's because i was 11 when i played super metroid and 19 when i played prime? prime was just a different beast i guess. when i think metroid i think dark isolation in slimy, barely-charted alien caverns & ruins, crawling with membranous, mucousy wildlife. i also recall going down the vertical chasm of the brisntar red soil area, an organic looking vein of crimson pulse in the background with no explaination besides what one's imagination can conjur, the end of this cavern feeding you directly into the maw of a giant Kraid. When i think of metroid i recall stumbling upon draygon's layer amidst the ichor glazed walls of zebes' dark, wet meridian abyss.